factorio main bus how many lanes

and our Oldenburg, Hamburg Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Universal balancers solve this issue by having the back-looping built in. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Place 2 rows of belts along the assemblers. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). - Hamburg, Rotterdam Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Would you say that I should have more chopper and iron? Hope the guide was helpful :-). by Amarula Thu Jan 10, 2019 3:44 pm, Post Press J to jump to the feed. Alternatively, one can make split-off setups without priority splitters. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. How many main bus lines do you generally use? I was pleasantly surprised when I saw you were behind this. 7. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Split off iron in two places (for throughput), and a half-belt of green circuits. There is no real right answer just whatever works best for your set up. - The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . But robots have their own difficulties and require a lot more resources and knowledge of the game. This page was last edited on 23 November 2020, at 11:18. Generally my main bus consists of iron plate, copper plate, and coal. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Upgrade belts when more throughput is needed. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Incredibly helpful, thanks for the effort. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! And instead of rebalancing you can use priority splitters. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. you can also reduce needs late game with productivity modules. It will just depend on you on which design you would do as long as the conveyor belt is included. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! - by astroshak Thu Jan 10, 2019 2:08 am, Post Re: How many main bus lines do you generally use? by Rjskeet Thu Jan 10, 2019 1:05 am, Post Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. - Now red belt can span 6 tiles, which is pretty good for parts of the bus. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. EDIT: Here is an example of what I call a stage 2 "starter" base. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. How many bus stops and stations are there in Hamburg? If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Paris, Hamburg Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Valve Corporation. - For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. there were conveyor belts. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Rust game file size: How big is the download. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Balancers that are output balanced distribute evenly to all output belts/belt lanes. After that I begin to distribute production to separate factories and do not have single main bus for all products. by Rjskeet Thu Jan 10, 2019 1:55 am, Post This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. All rights reserved. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Makes doing blue science and rockets later easier as well. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. When you purchase Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. - Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? What items one puts on a bus is a personal preference. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). For more main bus blueprint design options, click here. - Youre allowed to do your bus as you see fit. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. The following is a split-off off a 4-wide bus. Having smaller groups of only one or two is also not a bad thing. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Mister's Bar and Lanes. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. 3 is not wise since it is hard to tap properly and rebalance. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. But when you discover the most important ones, you'll eventually have a grasp on it. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Blue belt can transport 40 items per second fully compressed. Heya Gmanicus! READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. - The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Espaol - Latinoamrica (Spanish - Latin America). For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Balancers that are input balanced take evenly from all input belts/belt lanes. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Use a blueprint book instead of designing your own. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. One of the most popular alternatives is the modular outposts. it really stacks up over the 5/6 process steps to make a rocket. - Make sure the empty side is across from the inserter! Thanks for this! This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Plastic x1 (recommend x2) Batteries x1. Aarhus, Berlin These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). For the belt close to the assembler, split off half a lane of iron plates. Kharkiv, Hamburg All production. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. - How many main lines of base resources( copper. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. READ MORE: Rust: How to fix screen tearing. - - Hamburg, Frankfurt - In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. The bottleneck in this balancer is that the two middle belts only get input from one splitter. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. For the belt furthest from the assembler, split off copper plates. This is fixed by adding more furnace/mine set ups to keep production high. This allows for expanability of systems, and easy pulling from the Bus. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Hamburg, Kolding Yet! Click here to open location in google maps. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Make sure to re-balance belts after you split from them. And instead of rebalancing you can use priority splitters. through links on our site, we may earn an affiliate commission. But hey, if it can give you some form of advantage, then why not try to do it? by Serenity Thu Jan 10, 2019 12:18 pm, Post Universal balancers can be throughput limited. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. When logistic robots are available one might start moving some items by robots instead of using the bus. The balancers/taps get very large above 4 since your next logical jump is 8. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Mad respect. Steel is usually the one I'm short on. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Some players eventually phase out the main bus entirely in favor of robots. Watching the trains move through the junction is so satisfying and mesmerizing! To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. I still need to put skynet back in =P. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. What should I put on my new main bus and how many belts of each item? by Rjskeet Thu Jan 10, 2019 2:53 am, Post Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. And the character saw they that they were good and that they would help him on his quest to get to end-game. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. One of the most notable designs include the use of conveyor belts. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. - Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Copenhagen, Hamburg This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. But for some other parts of the bus you can easily do 6 belts next to each other So I'm starting of a new factorio game, planning on making my first rocket in this game. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Ideally, a balancer should be input and output balanced. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Please see the. Hamburg, Flensburg steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial However, each triangular base section is an entire huge main bus! - Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Create an account to follow your favorite communities and start taking part in conversations. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Amsterdam, Hamburg 0 reviews that are not currently recommended. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. - These balancers can balance evenly between any inputs and any outputs. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. For the belt furthest from the assembler, split off green circuits. I've never been a fan of the central bus. The Steam Community of Rust shared some insights on how to design and build your main bus.

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factorio main bus how many lanes